The legendary capital of the Northern Lands
4nd land in the Far North series. To reach Northern Coast you need to have completed the quests at Blumburg
Things to know BEFORE you begin your travels
Where can I get Encryption Copies for the Road Map?
You will find these at Funicular (through the portal in Magisterium). You have not chopped all the Archive Records or Magisterium Ruins there yet.
- I have colonized Blumburg but I need Peaks Union Crones to make travel items to open northern lands.
Peaks Union Crones can now be made in the Embassy in Blumburg.
- Can I still fill orders in the Icebreaker and make energy if the land is colonized?
No, you can't. But you can still get energy: caviar is among the rewards you get for visiting your colony in Blumburg.
- I need trading contracts to be able to travel to Monde-Thierry, but I already colonized Blumburg. What do I do?
No worries. Trading Contracts are among the rewards you get for visiting your colony in Blumburg
To access Northern Coast you need the Road Map installed on your airship.
Produced in the Embassy at Blumburg
Encryption Copies needed for the Road Map - found in Funicular (though the Portal) on Magisterium - in Archive Records and Magisterium Ruins
Reward for completing the land and quests is an interactive Bigfoot Statue
Bigfoot Trash - Find trash on Whaletown
Abstractus - found when chopping Astral Stones
Bigfoot Sniffer Produced in the Wandering Merchant
Pop Gun - Produced at the Supreme Master
Composite- Found when upgrading Watchtowers
Domestication Folio - from the Supreme Master
Bigfoot's Cudgel - reward from the Bigfoot
Safety Certificate - upgrade the Town Buildings
Speed Certificate - repair the power circuit
Speed Certificate - upgrade the greenhouse
There are 5 towers to find
Mysterious Bigfoot., find them with the help of the Bigfoot Sniffer, they are in different places for all players. You need to move all over the land and they will appear if you have the dog with you.
Bigfoot are not easy to find, so just keep walking over the land.
There are 7 buildings, we need to construct a Magic Dome so they will not not be demolished in the first storm.
Connect the power circuit to the turbines to power Whaletown on the long voyage
Check each connection by clicking the Psi-Energy Generator.
See maps below
There are so many stories and legends about the Northern capital! But seeing is believing: it's better to roam the streets of Whaletown yourself than listen to the stories of seen-it-all merchants.
Make the Road Map in the Embassy at Blumburg
Install the Road Map onto the Airship
Set out to Magisterium Campus
No sooner had we reached the capital suburbs than adventures started! The journey promises to be unforgettable!
Poor guy who crashed the wagon is now daydreaming about some shaggy monsters. The things exhaustion makes you see!
Cut down some Astral Stones
Get some Bigfoot's Trash
Fix the Wandering Merchant's Wagon (upgrade the Wandering Merchant to level 2)
Hope the merchant won't try to check again what's sturdier: the wagon or the tree.
Hm, I can't recall seeing any capitals surrounded by military officers in peacetime. Has anything serious happened there, I wonder?"
Talk to the Supreme Master (upgrade the Master to level 2)
Make a Bigfoot Sniffer at the Wandering Merchant's
Make a Pop Gun at the Oberster Meister's"
Who came up with an idea of solving all problems with tools of war? We should try tools of diplomacy first...
Everything is just like we expected: some kind of Bigfoots present a threat to the capital. Something tells me they are not as dangerous as they seem.
Find a Bigfoot and chase it away with the help of the Pop Gun (Use the Bigfoot Sniffer to find Bigfoot)
Get a few Bigfoot Bludgeons from the runaway Bigfoots
Set out to Whaletown
According to the legends, Bigfoots live in impregnable mountains. What made them go down to the valleys?
The capital of the North will soon set out on its next journey. We have to fix something while the town is still here.
Fill the Hothouse with fruit to prepare the Capital for its long journey (upgrade the Hothouse to level 2)
Put a Magic Dome around the Town Building to make sure it's not blown away during the first storm
Get a few Safety Certificates
That's much better! At least it won't have to send a mayday singal in the middle of the ocean.
Whaletown will become a true work of machine art if we make it float on autopilot! That would be amazing! The town would roam the oceans infinitely!
Make a few Power Circuits at the McManus
Start all Town Engines using the Psi-energy Generator and the Power Circuit
Get a Speed Certificate
All systems function normally. The town is ready to set out any minute!
Hoist the sails!
Last preparations before Whaletown sets sail. Final touches and farewell to the ground!
Report to the Whaletown Administration the town is ready to set sail (upgrade the Administration to level 2)
It's hard to believe how such a great town gradually turns into a tiny dot on the horizon.
Watchtowers & Supreme Master
Mining deposits on this land
Pipeline - click images to enlarge. You can make 37 straight and 12 corner pieces. You will have 1 straight and 1 corner piece left over.